Game Design From Outer Space

Ciao! This is Urustar, a former independent game development studio based in Genova, Italy. We crafted any kind of game, from board to digital. This is our archived planet, browse as you please.

Our Missions

Game Happens!
Game Happens!

A workshop and a networking event held in Genova.

B* Sides Cover
B*Sides 2010-2014

A collection of 17 game prototypes plus ebooks, soundtracks, art and videos.


A game inspired by Bosch and his artworks.


You are a butterfly trying to perpetuate your species.

The Wrong Lizard
The Wrong Lizard

A game about general elections in Italy.

Messages from Outer Space

Some Important News

Ok, we have some news for you. Not really good news, but hey, life goes on.


The End Is Never The End Is Never
When an Artist Creates Games

Is game design different if an artist tries to make an interactive piece instead of when a developer makes art games?


Bill Viola- The Nigh tJourney
The Playful Arts Festival at a Glance

In June Marina and I went to the Netherlands to be inspired by all the stuff Playful Arts Festival proposed. We knew it would be fun, but then it was great.


Playful Arts Festival 2014
Game Happened!

Game Happens! is over, and we have quite a lot of people to thank.


Game Happens!
Game Happens! – The Big Indie Event in Genova

On June 27th, indie game developers will meet in Genova for a day of workshops, networking and show cases. Come and meet us at Game Happens!


Game Happens!
The Missing Love Story

Love is not a dead topic in contemporary art, how about in the video game industry?


Love and Video Games


We are an indie studio, but most importantly we are four people. If you want to get to know us, here’s our story. You can also find out what the name Urustar means.

What We Do

We design and make games for every platform. We love digital games, board games, pervasive games and we try to bring our love into our projects.

How We Work

If you are considering our expertise for a project of your own, maybe you want to check our ethics manifesto. If you find a common ground, we’ll be happy to hear from you.

Clients and Partners

Even if we are indie, we do a lot of contract work and we also team with other people and companies in order to create the best we can – for our clients and for our players.

Experimental Zone

Stand back, we're trying science!

7 Seconds FPS
Blind Move
Dervish Derby