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Game Design From Outer Space

This game has been created by Lorenzo with PuzzleScript.

Autem Diabolicum

Autem Diabolicum


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When working in studio, we always take some time for research, learning and personal exploration of new stuff. We believe that we can grow better and learn more this way; in fact we are so convinced this is good for us that we came up with a system of weekly missions. You have a list of stuff you can work on, you can pick one (or even propose a new one) and then you have your spare time in a week to come up with something and show it to the team.

One week Lorenzo choose the “Create a Sokoban” mission and started working with Puzzlescript, a small free tool useful to create variants of the popular puzzle game and came up with Autem Diabolicum, a game about gathering Will-‘o-the-Wisps while making sure never backtrack. If you turn back and walk where you have already been, the devil sees you, so that’s a thing you want to avoid. The game is pretty small, just three levels, but it has a nice theme and a clever mechanic. Try to solve it!

 


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