Game Design From Outer Space

You are a butterfly trying to perpetuate your species.



You sneak that little thing in there at the end.

That sentence, said by Peter Molyneaux some time ago, was our inspiration for this game created in a 48 hour-ish game jam, MolyJam 2013.

We imagined a polluted world, where nature struggles to find its place. Pipes, engines, noise and electricity depict this small environment, where a monarch butterfly tries, in the last minutes of its life, to find a suitable place where it could lay an egg and give life to a new generation.

Only a small plant grows in the world during each generation. The butterfly must hurry and face the numerous hazards to find it and sneak the little egg on the leaf.

We thought that a little thing you sneak in a place must be something of extreme importance. So, what better than the only little thing which could mean the survival of a species in a hostile world?

You can play Monarch online here. Or you can download it for Mac and for Windows.

If you are a journalist or a blogger, you can find more resources at press.urustar.net.


You can also find Monarch in the B*Sides 2010-2014 pack on Gumroad (pay what you want) along with other 16 games and extra stuff.

Related posts

[Postmortem] Monarch

Monarch is a small game we made for MolyJam Deux 2013, here you can find what went right and what went wrong in those crazy 48 hours