Follow this guide.
So You Wanna Be a Game Designer is the result of many meetings and notes kept in our journals. Even if we are a small company, we have a deep connection with our territory: we often collaborate with the University of Genova, dedicating some of our time talking to students who are interested in the game industry. We truly believe in younger generations and we want to include them as much as possible in our world. It’s very common for us meeting students who are looking for advice and even internship.
We are Italian and many Italian students are asking us for this guide, so we could have written all this stuff in our language. It would have been easier and it would have taken far less time. But we chose English. Why? English is the main language in the game developer community. All the most important books on game design and game development are written in English. And almost all the people making games and talking about games on websites, Twitter, Facebook and other social networks are writing their thoughts in English.
Even when we cannot offer internships due to lack of physical space in our tiny office, we give some advice. So we’ve decided to collect them and create a guide for beginners with hints and suggestions, website to follow, games to play and books to read. So, if you want to be a game designer, throw an eye. The guide tries to give some answers to the first question every game designer to-be has in mind: What does a game designer do? What should I learn? What courses should I follow? Do I have to draw or program?
You can also find an updated ebook version of So You Wanna Be a Game Designer? in the B*Sides 2010-2014 pack on Gumroad (pay what you want) along with 17 games and extra stuff.