Game Design From Outer Space

A very boring work.

Taste, Share and Have Fun

Taste, Share and Have Fun

The idea for Taste, Share and Have Fun came up when we noticed how frustrating and repeating the job as a promoter can be. A campaign for a famous soft drink had several promoters walk around in different cities to offer people a taste of the beverage. It just happened we got caught by the obsessive monotony and dullness of the claim those promoters kept repeating over and over, often being ignored by passers-by, though never giving up their task. That seemed so sad to us and made us think about work conditions for very young people in these years.

Procedural Rhetoric

That’s why we decided to create the Dream Jobs project: Taste, Share and Have Fun is the first game within the named project, which is basically an experiment in procedural rhetoric.

The message we wanted to convey with this little game was about frustration and alienation. When you need to work, when you need it badly, you’re often willing to accept any job you get offered. No matter how frustrating it gets, no matter how they take advantage of fact that you so DO need a job: you won’t even complain about it and you’ll do your best to not get fired.

This is what you have to do in Taste, Share and Have Fun: you have to be efficient and repeat the right sequence of actions to satisfy all customers approaching for a drink. What’s really important is that you have to be fast enough not to piss anyone off and have them go away. If they do, you get fired.

Oh, and keep in mind that you cannot pause the game for too long, or else you will be fired.


You can also find Taste, Share and Have Fun in the B*Sides 2010-2014 pack on Gumroad (pay what you want) along with other 16 games and extra stuff.

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