Game Design From Outer Space

Our first simple game about… games.

Urustar: the Game

Urustar the Game

After reading Persuasive Games by Ian Bogost, we decided it would have been a good idea to create a game which could tell our values and ideas about games. Urustar: The Game was our very first experiment in building a digital game, and we took advantage of Flixel to try to create a simple Flash platform game.

The Making of Urustar: The Game

We planned to make different levels with different playable characters (each representing a member of the team, of course). Each character would have met their personal guru, or at least their pixel art versions. Federico chose Ian Bogost himself and Shigeru Miyamoto.

This was the only episode actually crafted. Our lack of experience brought us to build a quite mundane platform game with an item-collection mechanic, which was completely unrelated to the message we want to convey. Nevertheless, Bogost loved it (mainly for his pixelated alter-ego) and even cited us on his blog and in his book Alien Phenomenology, as well. And we still love him for that honour!

It was just a tiny experiment, but it taught us a lot, especially that before making a good game you should created a lot of broken stuff. You can play the game here.


You can also find Urustar the Game in the B*Sides 2010-2014 pack on Gumroad (pay what you want) along with other 16 games and extra stuff.